A weapon wheel rotates its smoothest when all of the sections are full of air. Favorites will certainly crop up, but due to the intimacy of the loadout it can be wise to show preferential treatment to the guns you don't want to use. While not the most original of catalogs on paper, each firearm has its uses as players constantly juggle between them all. Wang's main arsenal consists of six ranged weapons: a pistol, shotgun, machine gun, grenade launcher, railgun, and one reminiscent of the Razorjack from Unreal. Keeping Dragontail bloody and upgraded is the catalyst for maintaining the carnage. The katana's main focus is to generate resources for Wang – each melee kill spawns ranged ammunition, a necessary tactic for ensuring your favorite weapons are topped off in the heat of battle. It's the proper adherence to this simple formula that elevates Shadow Warrior 3 above DOOM Eternal and its decahedron-like approach to fighting.ĭragontail is Wang's close-range weapon of choice, and its role on the team is that of a synergist rather than the star of the show. There are two primary ways to kill demons (melee and ranged attacks), and together with the deadly 'Finishers' they form a sort of weapon-triangle that dictates the flow of battle, defining the gameplay. A combination of unpredictability and confidence is needed to keep enemies off of Wang's back and in front of his weapons. Wall running also helps considerably, adding brief moments of verticality without taking focus off the combat. A grappling hook can be used to close the distance between foes and swing throughout the environment to mix up an approach. He's not as customizable and doesn't have as many options concerning his arsenal, but there are still plenty of choices to keep the wise-cracking ninja in peak condition.Īlongside a dodge-like dash and slide, Wang has two other important traversal tools at his disposal. From his fluid movement, diverse weapon loadout, and proclivity for glory kills, Wang would easily gain admittance to the ranks of the Night Sentinels. The moment players take control of Lo Wang, comparisons to the Doom Slayer become unavoidable. From where I'm standing, Shadow Warrior 3 is closer in spirit to DOOM (2016) than DOOM Eternal and is more indicative of the sequel I wanted but didn't get in 2020. This might sound derogatory at first, but not only does it speak volumes about the level of dedication that went into the game's creation, it's somewhat telling of the diverging philosophies of Flying Wild Hog and Id Software. Shadow Warrior 3 could be best summed up as: “ DOOM Jr. The story understands its purpose and knows when to get out of the game's way for its own sake. There are more than enough fart jokes to go around, but even moments of low comedy serve to reinforce the spirit of light-hearted fun. The last thing Shadow Warrior 3 wants the player to do is take anything too seriously. who end up being enemies before becoming friends again. There are only five characters in total, keeping the narrative focused: by the end, friends will become enemies, and enemies will become friends. As dire as this news sounds, the fact that it's being related to a mask by a man prancing around in his tighty-whities sets the tone right away. Reformed assassin Lo Wang has inadvertently unleashed the world-devouring dragon of prophecy from its ancient slumber, ushering in the apocalypse. The en media res story immediately thrusts players into the action and is accessible, regardless of experience. If you weren't a fan beforehand, it's certainly easy to leave one. The six-year gap between releases ensured that Shadow Warrior 3 was the best it could possibly be. Bayonetta or Persona 5 might use their sensory flair to mask the lower-than-average budgets here it feels like all aspects of the game have to elevate themselves just to match the quality of everything else. With polished menus, crisp graphics, amazing audio effects, and a laid back, inviting soundtrack, the overall production value is top drawer. The fact that Id Software may have been shown up slightly is also amusing.įor someone new to the series, the first impression Shadow Warrior 3 made on me came from its presentation. Imagine Devil May Cry or Bloodborne without guns, and if X from Mega Man was cooler than that time he used the Z-Saber to compliment his X-Buster then it's not in a game I have in my library.Īnd waiting patiently in the shadows like a good kagemusha, Flying Wild Hog drops in when everyone least expects it, wielding a game that effortlessly combines the satisfaction of using fire-forged steel to bisect enemies with the power to erase everything at the pull of a trigger. The complementary inverses of each other, it's hard for developers to choose one when they could have both. In the realm of video games, guns and swords go together like Yin and Yang. By Issa Maki, posted on 06 March 2022 / 2,388 Views
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